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Hoi4 medium tank template of Technology

This armored division template.

Geberaly what you need in a tank division is 1 row of tanks (5 tanks) and a row of mobile infantry: lvl 1 is cavalry, lvl 2 is motorized and lvl 3 (the best one) is mechanized. The tanks are there for brektroughs and the inantry is there for division HP. It is also useful to add on some motorized artilery, or if you have the necesary production ... It largely depends on your tank designs. In addition, make sure you blacklist shitty tanks in the division template itself by clicking equipment when viewing the template. Scroll to medium tanks and uncheck bad modern tank designs. The template stats assume all the tanks in the template will be the first tank type in the list.On the armor tab under the research tab, there are little boxes in the tank research icons, those are specialized versions that you can research. Typically, there are three: tank destroyer, self-propelled gun and anti-air. TD's focus on hard attack and piercing. SPG's focus on soft attack. AA focuses on air attack.In this video I will show you my best tank designs and templates for Hearts of Iron IV version 1.12.12. I will also discuss what type of tank I would use for multiplayer. …If you have air superiority enemy units will have reduced movement speed. Easy to encircle! While air superiority is useful for all frontine, the tank speed benefits only some of your divisions. Edit: I usually keep medium armor 1 at speed 8.5km/h, then medium 2 around 10km/h and medium 3 at 12km/h to ultimately match motorized speed.66. r/hoi4. Join. • 25 days ago. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now.There are too few motorized, you should always aim to always have 30-40 org on your tank templates. Also, go for bigger divisions (40, 42 or 45 width) when on offense due to focusing and attack to defense ratios. Thank you. I am gonna improve the tank template when I play hoi4.Gaming news, tips, tricks & guides. Site will be available soon. Thank you for your patience!This is the most optimized template as of now. About 10 medium tanks 4 medium spg and the rest motorized, think about adding some spaa in stead of a tank if you are in mp, but otherwise the piercing is enough. Build 20 width 6MT4MOT for invading france and UK and upgrade them to 40 width for USSR nad U.S.1. geomagus • Research Scientist • 2 yr. ago. In general, mechanized and amtracs are best used as components of a tank division, rather than as separate divisions. They just aren’t cost-effective on their own. But if you really want to use mechanized divisions, take a look at their combat stats. They’re basically just infantry, with ...Any tips would be helpful. Just make a dirt cheap medium flame tank. Reliability and hardness doesnt matter much. Speed should be the same with the template that use them. Medium basic flame tank, and get as much armour in the recon tank since they got nerfed. I don't think that the speed of the support companies impacts that of the division ... It'll lose against AI medium tanks, but since this is for early Germany, you won't meet one until 1941. The first thing to note is the value of armor/piercing. Because the goal is to beat AI infantry, 20~30 Armor will probably be enough, so it's in some way overkilled. If your target includes AI medium tanks, it'll require ~60.4 or 2 light tank destroyers 4 or 2 light SPGS this division will have 40 combat width 8km/hr 232 health 28 org 262 soft attack 133 hard attack 248 defense 412 Breakthrough 46% hardness and will cost. 17900 manpower 8510 production 850 infantry equipment 115 support 430 motorized 240 light tanks 400 medium tanks-----Heavy tank division pros and ...Standard Medium Tank Division. Template 4.4: The standard 40 width "13/7" medium tank division. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. Best All-Purpose Medium Tank Design. This design is great for an all-purpose tank that you can insert into your divisions without …Make sure not to use MP that was a mistakeTank Template HOI4 (Hearts Of Iron 4)Socials: Twi... #tutorial #guide #hoi4 Super basic Medium Tank Template & design.5 improved Heavy tank/ 5 improved medium self propelled artillery/ 8 Mechanized infantry Support companies: AA support / Artillery/ Logistics/ Flamethrower recon tank company/ Maintenance ReplyThe division designer is a utility located in the recruit & deploy menu of the user interface. It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. Templates can be modified, and such ...Best teh_treecat • 2 yr. ago Early game I go 20 (ish) wide. Something like 5 medium tanks, 4 motorized, 1 artillery. For support companies: engineers (movement bonuses + river …Thoughs on this tank template? more org, your org is under 30, most people aim for 30 min to 45 max org so that your tanks can stay in the fight longer. Light tank recon, unless you are stacking that light tank for max breakthrough, its a bit redundant on a medium tank division. Engineers are more of a defensive support company.Tank division design follows a lot of what infantry division design looks like, 7/2 or 14/4. Some people will suggest 15/5, which would be 15 tank battalions with 5 motorized battalions. The lack of artillery means it works best with superior firepower to get that +20% frontline soft attack.Jan 9, 2022 · Click here for the Navy Guide! Creating divisions is one of the most important aspects of Hearts of Iron IV. In this guide, you’ll be shown what division templates are best, supported by actual calculations. In addition, combat width, reliability and support companies are discussed in detail. 5 improved Heavy tank/ 5 improved medium self propelled artillery/ 8 Mechanized infantry Support companies: AA support / Artillery/ Logistics/ Flamethrower recon tank company/ Maintenance Reply9 siegheil13 • 5 yr. ago 12/13 medium tanks with 7/8 motorized. You need at least 30 org. If you don't have air superiority SPAA is a must (replace 1 medium for 2 SPAA). If you're facing heavy tanks you'll need 1 or 2 TD instead of medium tanks.Gamer18 Jan 26, 2022 @ 3:33pm. Best tank division template for Germany. I start the war (Poland, Netherlands, Belgium, and France) with 20w 5 LT, 1 MT, 4 MOT, and Original support companies. Then change them to 40w with 6 LT, 5 MT, 6 MOT, 2 MART, with engineer, field hospital, support artillery, and Motorized recon for invading the USSR and the ...Make sure not to use MP that was a mistakeTank Template HOI4 (Hearts Of Iron 4)Socials: Twi... #tutorial #guide #hoi4 Super basic Medium Tank Template & design.Bad at combat but their job isn't to win fights. Supports, only pick the ones you need. Be very careful on your tanks as supports leech your armor stat. General land combat strategy for any nation is as follows: - line holders sit on your line and hold. Don't attack, occassionaly take fee tiles when available. Early-Mid Game Medium/Light Tank Template (Use it for both encirclement and breakthrough.) Late Game Medium Tank Template (Very effective against infantry divisions.) Late Game Medium Tank w/SpAA and SpAT Template (Effective against almost everything.) NOTE: You can change medium tanks with light tanks but it will be less …Medium is the best workhorse tank. 6 Med/4 Mot is a great template for Germany, though adding Med. SP-ART is arguably better (but, for Germany, might involve using a research treaty bonus that you'd rather save for 1941 tanks). Light tanks are ultimately a dead end. I question whether having some slightly faster tank divisions is ultimately ...In HOI4 terms, you use 2nd template until you've built enough Medium and Heavy Tanks. Personally, I call the 1st template a Soviet Guard Tank Division. Last edited: Dec 9, 2020Oct 24, 2023 · Picking a tank role in the tank designer. Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. The main weapon modules are unlocked through the artillery technology. Additional supporting or special modules become available via the common tech trees (such as radios from the ... Explanation: This is your starter medium tanks template which specializes in offensive and breakthrough on plains and deserts. Future Tweaks: As the template's organization increases through land doctrine, you are free to fill in the remaining support slots of your choice. You can swap motorized battalions with mechanized battalions to increase ... Which Divison Templates should you utilize in Hearts of Iron 4? Here are the best ones! Hearts of Iron 4’ s division designer gives players a whole lot of freedom in …Taureor. 1M views 5 years ago. today's hoi4 tutorial im going over how to make tank divisions templates, im covering everything you need to know in this hearts of iron 4 tutorial or hoi4 g...It largely depends on your tank designs. In addition, make sure you blacklist shitty tanks in the division template itself by clicking equipment when viewing the template. Scroll to medium tanks and uncheck bad modern tank designs. The template stats assume all the tanks in the template will be the first tank type in the list.Best All-Purpose Medium Tank Design. This design is great for an all-purpose tank that you can insert into your divisions without …1. speed : effects how fast tanks go, should be consistent across all of your templates. decide on a number and stick to it. recommended number : 8km/h same speed as mechanized, 6.4km/h same speed as cavalry. 2. reliability : you can keep at the back of your mind. tanks that have less reliability suffer extra casualty in combat due to attrition ...Use riveted armor, Christie/Bogie suspension, medium howitzer, and replace wet ammo storage with more extra machine guns. Template design also needs some work. Replace motorize recon with maintenance, and use 9 medium tank battalions and 6 motorized infantry. NewFirefighter6473 • 1 min. ago.Aug 19, 2023 · For example, replacing the two light tank battalions in the default "Armored-Division" template with medium tanks, and the two cavalry with mechanized, changes the hardness from 35% to 70%. Divisions with high hardness will suffer few hits in combat from divisions with low hard attack values – such as infantry with 1936 equipment and no anti ... Bad at combat but their job isn't to win fights. Supports, only pick the ones you need. Be very careful on your tanks as supports leech your armor stat. General land combat strategy for any nation is as follows: - line holders sit on your line and hold. Don't attack, occassionaly take fee tiles when available.Build 10 armies of 20 width infantry divisions with the engineer company support. These 10 armies can cover and defend all of your borders. 2 for Finland. 6 for the front against the Axis. 2 for the two open fronts against the ♥♥♥♥. For my tank template, I usually make a light one and a heavy one.- Once I start building Medium Tanks they are the first divisions to get a tank battalion to take them to 40 width. This unit can stack a lot of breakthrough. - If I am building Modern Tanks they are the first divisions to get a battalion. I leave in the Medium Tanks and delete the AT and AA, and flip the +ART to +AA.ConcentrateOwn8790 • 2 yr. ago. Recently i liked to use current one: 7 medium, 7 motorized for france mech for barb and 1 medium tank destroyer. Support artillery, flame tank, armor recon, logistics and engineer. I build tanks with lots of soft attack, and have TD helps to pierce almost everything if enemy isnt armor buffed heavies. Template 4.1: The 40 width "13/7" heavy tank division. If there's a 1-size-fits-all "outline" for (MP) tanks, this is it. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles.Cloak71 • 1 yr. ago. 9/6 for 30 width lose the least amount of ic compared to other combat widths you are likely to use. If you expect to be fighting in a lot of none plains terrains then drop them down to 28 width and give them some flame tanks (you don't need flame tanks if you are only fighting in plains/desert).Hearts of Iron 4 division templates. Hearts of Iron 4’s smallest independent combat unit for land warfare is the division, however the game offers a template designer that lets you choose what ...6 de fev. de 2023 ... Just find a good Balance between motorized Infantry and Tanks. Keypoints should be an Organisation of over 30. Throw in a Battallion of ...In this video I will explain why I think the 43 width tank division template is the best in Hearts of Iron IV No Step Back. The meta has changed a bit and th... Introduction. The German army would develop many designs of tanks over the period of the war and this guide will try to give you the ability to produce as many of the vehicles as possible from historical designs as well as some blueprint tanks. Keep in mind the Tank Designer in HOI IV doesn't allow for a lot of variety in the modifications so ...Use medium tanks. Once you get a sizable surplus of those. Then go for heavy tanks. Typically you want a division template that give a mix of tanks and motorized infantry where you get a combat width of 20 or any multiple of 80. Just experiment. Try getting more tanks than motorized infantry to maximize their power. #1. pushing the line infantry, 9 inf with 3-4 Its pretty expensive, but when you have theThis is new meta for hoi4 multiplayer and singleplay

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AT guns are not a very good source of piercing or.

Thoughs on this tank template? more org, your org is under 30, most people aim for 30 min to 45 max org so that your tanks can stay in the fight longer. Light tank recon, unless you are stacking that light tank for max breakthrough, its a bit redundant on a medium tank division. Engineers are more of a defensive support company.You can add motorised artillery, rocket mot. or mec. art. But modern tanks alone usually do the job very well. 20 or 40 withd, as usual. Classic tank support : engineers/maintenance, and choose between artillery (for more punch) / radio (if you lack reinf.rate) / reco / AA (if you lack air sup.) / logistic (if you go brrrrrr in Siberia). 3.If you want a good medium tank template in general, 15-5 medium-mot/mech with support recon, engineers, maintenance, logistics, and signal companies. Modify from there. If you don't have air superiority, up to 4 SPAA will be helpful for shooting down CAS and reducing air superiority penalty.Here is the best defense division template that you can use for a major power, such as France, at the start of the war: 4×3 Infantry. 2 Artillery + 1 Anti-Air Artillery + 1 Anti-Tank Artillery. 1 Medium Tank. Support: …For the medium tanks, use a design that focuses on armor. Feel free to substitute the medium tanks for heavy tanks if you have the industrial capacity. Some example designs can be found under the Tank Templates section. The 18 Width Infantry Template The 28 Width Infantry Template The 42 Width Infantry TemplateIntroduction. The German army would develop many designs of tanks over the period of the war and this guide will try to give you the ability to produce as many of the vehicles as possible from historical designs as well as some blueprint tanks. Keep in mind the Tank Designer in HOI IV doesn't allow for a lot of variety in the modifications so ...Do medium tanks. Use a mix of medium tanks and tank destroyers with mot/mech. Default combat width is 42, but if you want to be super sweaty do 44/45 for africa then change it back to 42 after you're done with africa. 2x small cannon and radio for your modules.This is a great answer. Every MP minor has potential to focus research into tanks. The Allies most likely don't go mobile warfare so South Africa, Canada and Australia most likely go 13-7 SF tanks. Mexico can go 15-5 MW because he isn't coordinating with Commonwealth research early on. Hungary/Bulgaria/Spain should probably go MW 15-5s.1941 tech, single 5 med 5 mot 5 support division costs 4618 IC. It costs 540 IC to upgrade 7/2 to 6/2/1 and it pretty much doubles their fighting strength due to how armor/piercing works. So building 4 good tank divisions would cost as much as upgrading 34 infantry divisions. (It's actually even more awkward due to the way resources and ... Template 4.1: The 40 width "13/7" heavy tank division. If there's a 1-size-fits-all "outline" for (MP) tanks, this is it. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles.my personal favorite tank template and the original one of the 2 this template consist of 2 types of tank : the breakthrough medium tank and hard attack tank destroyer they both come to supplement each other's weaknesses and add their strengths. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. the tank destroyer has a lot of hard attack and some soft attack ...today's hoi4 tutorial im going over how to make tank divisions templates, im covering everything you need to know in this hearts of iron 4 tutorial or hoi4 g...Specialise your medium tanks for max breakthrough and soft attack, tank destroyers for max hard attack and armour. Drop the support artillery for logistics. You already have more than enough soft attack to punch through anything not made of steel. The problem your tanks will encounter at that point is supply. 1941 tech, single 5 med 5 mot 5 support division costs 4618 IC. It costs 540 IC to upgrade 7/2 to 6/2/1 and it pretty much doubles their fighting strength due to how armor/piercing works. So building 4 good tank divisions would cost as much as upgrading 34 infantry divisions. (It's actually even more awkward due to the way resources and ... Most of the time your tanks will be focusing on infantry lines to be getting their breakthrough. This tank that I built melts AI infantry, but honestly most tanks you make will do that. Tank design (roughly from memory): medium tank chase. 3 man turret for breakthrough. medium howitzer (i believe) 32 Soft attack 20 Hard attack.20w should be light tanks, because you want to capitalize on numbers & maneuverability. When you make mediums/heavies/moderns, it should always be 40w. Against infantry or tanks? 13Tank/7motorised with engineer's logistics maintenance light armoured recon and radios. Superior firepower doctrine. Put a whole 120 on the german border exclusively, the rest against Hungary and Romania. For tank divisions I would use 9 MED 6 MOT medium tank divisions as their medium size allows you to field a good number of them instead of the conventional 42 widths. For this purpose you should unlock Rokossovsky as an advisor by going "Positive Heroism".10 de fev. de 2022 ... there is 4 important modules for a medium tank design. 1. gun : pick the best medium cannon, they provides a good balance between hard and soft ...Defensive 18w: 9 infantry. Attacking 44w: 16/4 infantry/arty. Space marines 44w: 15/4/1 infantry/arty/brick tank. Support (if you can afford it): engineers, arty, AA, logistics, medium flame tank. In that order. Remember that it is always better to use tanks to attack than infantry based battalions. Melfiodas • 7 mo. ago.1941 tech, single 5 med 5 mot 5 support division costs 4618 IC. It costs 540 IC to upgrade 7/2 to 6/2/1 and it pretty much doubles their fighting strength due to how armor/piercing works. So building 4 good tank divisions would cost as much as upgrading 34 infantry divisions. (It's actually even more awkward due to the way resources and ... Do medium tanks. Use a mix of medium tanks and tank destroyers with mot/mech. Default combat width is 42, but if you want to be super sweaty do 44/45 for africa then change it back to 42 after you're done with africa. 2x small cannon and radio for your modules. The 1940 heavy tank design and division template, just like the medium tank, can be used throughout the whole game. The heavy tank emphasizes high armor, high hard attack, and high breakthrough so that you can smash through heavily defended or fortified positions as well as enemy tanks. The heavy cannon, stabilizer, armor skirts, …I post the templates used to defeat Germany and The Soviet Union playing as Poland unaligned. (about 100 times... until I found something useful)7 Motorized + 2 Motorized Rocket Artillery (Engineer, Recon, Support Artillery, Support Anti-Tank) Tanks Tank (This applies to light and medium tanks) 5 Tank + 5 Motorized (Engineer, Recon, Maintenence, Logistics Support Artillery) Heavy and Super Heavy TanksAnyway, for what type of tank, I consider my resources: Light tanks only need oil and steel Medium tanks need tungsten as well Heavy tanks need chrome instead. So, for example, Turkey has lots of chrome and can get oil from Iraq and Iran. It is easy to field some heavy tanks; however, a lack of rubber makes it hard to motorize the supporting ... Proof and Tank Templates: Heavies are Still Better than Mediums. Heavy divisions can be made to have flat out better stats than mediums for the same cost. First off, let's look at 1940 tech. Here we have the heavy and medium templates I used: medium tank template. You need the high velocity gun on medium tanks to pierce heavy tanks.20 de out. de 2020 ... Useful only if the In HOI4 terms, you use 2nd template until you've bu

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40W medium armor (12 tanks, 8 motorized; OR 13 tanks, 7 motorized; OR 15 tanks, 5 motorized). 12-8 and 13-7 are templates for Superior Firepower; 15-5 is a template for Mobile Warfare. Use either medium or heavy tanks; do not use both. Use mechanized instead of motorized if you have enough industry and supply.You could add also add artillery and AA, this depend where you are fighting and with who. tank design: medium tank speed about 8km/h, reliability about 100% or less if you are using maintenance support company. Use proper cannon for type of tank. If you like heavy tanks you could add one or two in this template adding speed for armour; Stick ...In the east there are tonnes of scenarios that this will happen. Anti Tank are cheap and add extra piercing and hard attack to your armoured divisions. Primary role for tanks are breakthroughs and encirclments however the enemy will counter attack and given it's a mobile breakthrough the counter attack will be tanks.7.120. Feb 2, 2022. #4. The stats modifiers on a flame tank are proportional to how much smaller the flame tank company is compared to a normal tank battalion. So in the case of a light flame tank you only require 15 tanks which is 25% the size of a light tank battalion thus you get a -75% modifier for the units stats.Best All-Purpose Medium Tank Design. This design is great for an all-purpose tank that you can insert into your divisions without …today's hoi4 tutorial im going over how to make tank divisions templates, im covering everything you need to know in this hearts of iron 4 tutorial or hoi4 g...Any tips would be helpful. Just make a dirt cheap medium flame tank. Reliability and hardness doesnt matter much. Speed should be the same with the template that use them. Medium basic flame tank, and get as much armour in the recon tank since they got nerfed. I don't think that the speed of the support companies impacts that of the division ... So after laying out the foundation, now a decent light tank template; 1-) around 4-5 light tanks, minimum 11-12, speed, even in the cost of reliability, armor and breakthrough. I prefer to do first anti-tank research and put high velocity guns which give them a lot of piercing while not losing a lot of soft attack. Dec 4, 2021 · Introduction. The German army would develop many designs of tanks over the period of the war and this guide will try to give you the ability to produce as many of the vehicles as possible from historical designs as well as some blueprint tanks. Keep in mind the Tank Designer in HOI IV doesn't allow for a lot of variety in the modifications so ... Notes: This is a late-game front-line tank template. It is strong enough break through the front lines. Always invest into it when you can afford. Improvements to consider: Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. You can downgrade the combat width to 30 if you want. Tanks already blow away infantry without the SPGs anyways. One suggestion I always make to people is to keep a few 20 width light tank divisions. Their extra speed makes encirclements easier. SPG arent really about attacks unless you are using light or heavy tanks, it is about reduced cost. I usually have a few in there.8/7/5 is fun, the 5 are medium td. You can swap out some of them and/or some of the tanks for SPGs if piercing isn’t a concern, or just add more tanks instead of Td, though it massively increases the cost.Make sure not to use MP that was a mistakeTank Template HOI4 (Hearts Of Iron 4)Socials: Twi... #tutorial #guide #hoi4 Super basic Medium Tank Template & design.For fast encirclement use medium with a lof of soft attacks. Medium howitzer is very good. And also of course speed so engine up to 9. Be careful if you use mech 1 they are 8kmh. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough.In this video, you'll see how medium tank templates should look like in Man the Guns.Hearts of Iron 4 is a grand strategy game made by Paradox Development St...On a serious note, I would add more motorized or subtract some tanks to get better org. 1. delta_xyz- • 8 mo. ago. 18w templates are good since they’re fast to make and fit into marsh well as well as having good org. Get logistics company Switch arty company for recce Done for. Without enough org, your tanks will be very weak by the time you finish an encirclement and you'll have to wait to reorganize. While this is acceptable in single player if you're moderately good at the game, it's far too much wasted time in MP games. Aim for between 30-40 org for an well balanced tank division.Flame tanks can be built on a heavy chassis, to add a decent amount of breakthrough. The fact that this is in effect a support company that you can modify as you want and need, and gives bonuses on urban, jungle and forts is insane. 1. ProbablyanEagleShark • 2 yr. ago. pushing the line infantry, 9 inf with 3-4 arty battalions. support eng, support arty, logistics company. These will win the game for you and are all you need. 24-48 is enough. You need to take superior firepower or grand battle plan doctrines though and make sure to get infantry attack advisors. If your tanks are stalling they aren't big enough.Aug 21, 2017 · Don't do heavy tanks. Go primarily for light tanks and after you get a sizable surplus of light tanks. Use medium tanks. Once you get a sizable surplus of those. Then go for heavy tanks. Typically you want a division template that give a mix of tanks and motorized infantry where you get a combat width of 20 or any multiple of 80. Just experiment. Anyone claiming to have the best template and isn't accounting for terrain is wasting your time. There are some nice numbers like 18 width is a nice minimum size. But, if the Army Group is covering mountains and hills then 18 is leaving value on the table. Identify the two main terrains your operational movement will cross and tailor templates ...You could add also add artillery and AA, this depend where you are fighting and with who. tank design: medium tank speed about 8km/h, reliability about 100% or less if you are using maintenance support company. Use proper cannon for type of tank. If you like heavy tanks you could add one or two in this template adding speed for armour; Stick ...1 Tank chassis types 2 Engine 2.1 Engine upgrades 3 Suspension 3.1 Tracked suspension 3.2 Non-tracked suspension 4 Armor 4.1 Armor upgrades 5 Turret 6 …189 votes, 35 comments. 371K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game…R5: A tank design I made in a Germany game in 1940. My division template is 13/7, with support artillery, engineers, and a signal company. 95. angusthermopylae • 10 mo. ago. nice and cost-efficient. extra fuel tanks instead of either the MG or the smoke is the one big change I'd recommend. 22. R5: A tank design I made in a Germany game in 1940. My division template is 13/7, with support artillery, engineers, and a signal company. 95. angusthermopylae • 10 mo. ago. nice and cost-efficient. extra fuel tanks instead of either the MG or the smoke is the one big change I'd recommend. 22.Medium Tank (SP) (1939) Against the AI soft attack is most important, so this design stacks as much soft attack as possible. Having a low cost and enough of breakthrough, this makes a perfect tank for killing infantry divisions. Medium Tank (MP) (1938) This design is most commonly used in Multiplayer. Put a whole 120 on the german border exclusivel