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Strike pathfinder 2e of Technology

Tumbling Strike [one-action] Feat 8. Requirements You are ad.

Spell Attacks. Source Core Rulebook pg. 305 4.0. Some spells require you to succeed at a spell attack roll to affect the target. This is usually because they require you to precisely aim a ray or otherwise make an accurate attack. A spell attack roll is compared to the target’s AC. Spell attack rolls benefit from any bonuses or penalties to ...Focus 1. You tumble through space, making a short dimensional hop to better position yourself for an attack. Teleport to any square in range that's within reach of a creature, and then make a melee Strike against one creature within your reach. You tumble through space, making a short dimensional hop to better position yourself for an attack.A ranged fighter delivers precise shots from a distance. You can be an intimidating presence. This can be useful when negotiating with enemies, but is sometimes a liability in more genteel interactions. You keep up your defenses in preparation for combat, and keep an eye out for hidden threats.Demoralize [one-action] With a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're aware of. Attempt an Intimidation check against that target's Will DC. If the target does not understand the language you are speaking, or you're not speaking a language, you ...Trained in arcane spell DCs. You gain these features as a Magus. Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level. Class Features. 1. Ancestry and background, initial proficiencies, arcane spellcasting, arcane cascade, conflux spells, hybrid study, spellstrike. 2.I'm advising a player of mine who's interested in the Monk, and reading up on the ki spells I noticed that the Ki Strike spell is underwhelming. It's +1 to hit with a strike or flurry of blows and 1d6 damage. The damage increases by 1d6 at 9th level, and 17th level. Because of flurry of blows that's basically 2d6 extra damage but with lower ... Targeted killing through stealth and subterfuge is the expertise of an assassin. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power.Source Advanced Player's Guide pg. 149 2.0. Some archetypes allow other feats beyond ...You seek to uncover the truth, doggedly pursuing leads to reveal the plots of devious villains, discover ancient secrets, or unravel other mysteries. Your analytical mind quickly formulates solutions to complicated problems and your honed senses identify even the most obscure clues. Wielding knowledge as a weapon, you study the creatures and ... Demoralize [one-action] With a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're aware of. Attempt an Intimidation check against that target's Will DC. If the target does not understand the language you are speaking, or you're not speaking a language, you ...96 EveryoneKnowsItsLexy • 2 yr. ago Jenos • 2 yr. ago It's useful if your routine is Strike->Strike->Strike. If you replace the second strike with Exacting Strike, then if you miss the second action, the third action only suffers from a single MAP. Its fairly niche usage, so it isn't commonly taken.Disruptive Stance [one-action] Feat 10. Fighter Stance. Source Core Rulebook pg. 150 4.0. The slightest distraction can provoke your wrath, and you're prepared to foil enemies' actions. As long as you are in this stance, you can use Attack of Opportunity when a creature within your reach uses a concentrate action, in addition to manipulate and ...Multiple Attack Penalty. The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. The second time you use an attack action during your turn, you take a –5 penalty to your check. The third time you attack, and on any subsequent attacks, you take a –10 penalty to ...Duration until the end of your turn. A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden. Critical Success Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can't use Overdrive for 1 minute.Bombs are martial thrown weapons with a range increment of 20 feet. When you throw a bomb, you make a weapon attack roll against the target’s AC, as you would for any other weapon. It takes one hand to draw, prepare, and throw a bomb. Due to the complexity involved in preparing bombs, Strikes to throw alchemical bombs gain the manipulate trait.It's actually more like £10 million per day, if that. Few Londoners will end the day without complaining about the Tube strike. Since it began yesterday (July 8), Uber prices in the British capital have tripled, traffic has choked London ro...pathfinder-2e Share Improve this question Follow asked Dec 30, 2022 at 3:53 LessPop_MoreFizz 3,423 3 23 48 2 Just to make sure we confine the results, you're specifically looking for features and options that cause Strikes with Failure effects that cause damage (no spell attacks, no adding a Save component vs bonus damage, no non-damage penalties)?Ballistae are direct-fire weapons. Light: This common type of ballista, also called an arbalest or scorpion, is size Large, maneuverable, and often mounted atop towers or even vehicles. Light ballistae have a hardness of 5 and 50 hit points. Light ballista bolts cost 10 gp each and weigh 10 pounds. Heavy: These Huge-sized siege engines are ...Namer's Codex. Source Secrets of Magic pg. 246 1.1. Namers have hidden their special techniques, spells, and items for millennia. Feats: Reveal True Name. Spells: Catch your name, compel true name, invoke true name. Items: True name amulet. <i>The magic of true names rests on the principle that if you know someone's name, you have power over ...When it comes to the lives of notable celebrities, fame tends to run in their blood. Many of the famous figures we know and love today have prominent family members — even though they don’t always share the same profession or industry.Magic Wands Specialty Wands. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Each wand holds a spell of a certain level, determined when the wand is created.Tumbling Strike [one-action] Feat 8. Requirements You are adjacent to an enemy. Attempt an Acrobatics check against the Reflex DC of an enemy adjacent to you. Critical Success You move through the enemy's space to an unoccupied space on the other side of the enemy from your starting position. This movement doesn't trigger reactions. Multiple Attack Penalty applies to every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others. Since Grim Tendrils doesn't use a spell attack roll, certain skill action, strike, or anything similar it would not apply to the Spell DC.Katapesh is Arabia. Kelesh is Persia. The Lands of the Linnorm Kings are Scandinavia. Lung Wa and its many Successor States are China. Minata is Indonesia and the Philippines. Minkai is Japan and so is Shokuro, with the difference being that Minkai is a bit more fantastic and Shokuro a bit more feudal.Retributive Strike. Trigger An enemy damages your ally, and both are within 15 feet of you. You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it. Ranged Reprisal. You can use Retributive Strike with a ...These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from …I'm advising a player of mine who's interested in the Monk, and reading up on the ki spells I noticed that the Ki Strike spell is underwhelming. It's +1 to hit with a strike or flurry of blows and 1d6 damage. The damage increases by 1d6 at 9th level, and 17th level. Because of flurry of blows that's basically 2d6 extra damage but with lower ...Ki Strike Feat 1. Monk. Source Core Rulebook pg. 158 4.0. Your study of the flow of mystical energy allows you to harness it into your physical strikes. You gain the ki strike ki spell and a focus pool of 1 Focus Point. The rules for ki spells are summarized in the Key Terms section on the monk class page, and the full rules for focus spells ... A Strike is a Strike. Many martial abilities will have Strikes as subordinate actions but things like spell attacks are typically not Strikes. If the creature's ability triggers off of melee Strikes, they must be hit by a normal Strike or an action with a Strike as a subordinate action.Retributive Strike [reaction] Champion. Source Core Rulebook pg. 107 4.0. Trigger An enemy damages your ally, and both are within 15 feet of you. You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it. You lash out at your foe with both weapons. Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn't have the agile trait, it takes a –2 penalty.<br /><br /> If both attacks hit, combine their damage, and then add …You seek to uncover the truth, doggedly pursuing leads to reveal the plots of devious villains, discover ancient secrets, or unravel other mysteries. Your analytical mind quickly formulates solutions to complicated problems and your honed senses identify even the most obscure clues. Wielding knowledge as a weapon, you study the creatures and ... A Strike is a Strike. Many martial abilities will have Strikes as subordinate actions but things like spell attacks are typically not Strikes. If the creature's ability triggers off of melee Strikes, they must be hit by a normal Strike or an action with a Strike as a subordinate action. Strike, Unarmed. Damage 1d2 (small), 1d3 (medium); Critical x2; Type Bludgeoning. Category Light; Proficiency Simple. Weapon Group Close. An unarmed strike is always considered a light weapon. Therefore, you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an unarmed strike.Spell Attacks. Source Core Rulebook pg. 305 4.0. Some spells require you to succeed at a spell attack roll to affect the target. This is usually because they require you to precisely aim a ray or otherwise make an accurate attack. A spell attack roll is compared to the target’s AC. Spell attack rolls benefit from any bonuses or penalties to ...Bombs are martial thrown weapons with a range increment of 20 feet. When you throw a bomb, you make a weapon attack roll against the target’s AC, as you would for any other weapon. It takes one hand to draw, prepare, and throw a bomb. Due to the complexity involved in preparing bombs, Strikes to throw alchemical bombs gain the manipulate trait.True Strike Spell1. A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden. Arcane Cascade [one-action] Concentrate Magus Stance. Source Secrets of Magic pg. 38 1.1. Requirements You used your most recent action to Cast a Spell or make a Spellstrike. You divert a portion of the spell's magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork.You enter the stance of an implacable mountain—a technique first discovered by dwarven monks—allowing you to strike with the weight of an avalanche. The only Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the forceful, nonlethal, and unarmed traits.Focus 4. You adopt the stance of clinging shadows. You can make shadow grasp Strikes. These deal 1d4 negative damage; are in the brawling group; and have the agile, grapple, reach, and unarmed traits. While in clinging shadows stance, you gain a +2 circumstance bonus to Athletics checks to Grapple, and to the DC for creatures to Escape from you ...Similarly, you can a held weapon with the grapple trait to do the same. While maintaining this grapple, are you able to make strikes with this weapon, either against other targets, or against the target of the grapple. If you’re not, it seems like the Antler grapple trait loses a fair bit of utility, since you’re unlikely to have another ...Sudden Charge [two-actions] Feat 1. Barbarian Fighter Flourish Open. Source Core Rulebook pg. 88 4.0. With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, …A Strike is a Strike. Many martial abilities will have Strikes as subordinate actions but things like spell attacks are typically not Strikes. If the creature's ability triggers off of melee Strikes, they must be hit by a normal Strike or an action with a Strike as a subordinate action. Knockdown [two-actions] Feat 4. Fighter Flourish. Source Core Rulebook pg. 146 4.0. Archetype Mauler. Prerequisites trained in Athletics. You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Trip the creature ...Shard Strike [two-actions] Feat 1. Impulse Kineticist Metal Primal. Source Rage of Elements pg. 30. Jagged metal shards form in the air and lash out from you. You choose shards or spines, which changes the area, damage type, and critical failure effect. Each creature in the area attempts a basic Reflex save against your class DC.A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The …Mar 1, 2021 · The relative value of true strike depends entirely on the value of the action you trade away to use it. If that action is a Strike, it has direct DPR value depending on: The MAP for the Strike; The chance to hit for your first attack; Damage for each of your Strikes on a successful hit and crit. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike. Fighter Feats Combat Grab [one-action] Feat 2. Requirements You have onANALYSIS. True Strikes are almost always worth You enter a seemingly unfocused stance that mimics the

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Silencing Strike [one-action] Feat 10. A quick strike to the fac.

A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage.Jun 11, 2022 · Introduction. Following the tradition established by DnD 3.5’s Duskblade, the Magus is a medium-armored hybrid martial caster. Their signature feature, Spellstrike, allows you to deliver spells at the end of a weapon, combining the damage of your weapon with the damage of a spell. However, in exchange for this exceptional martial capability ... True strike is decent now when combined with a big 2 action attack follow up like power attack or the paladin version of power attack. And no casting true strike would not incur a multi-attack penalty since it doesn't have the attack trait or in itself make an attack roll.You seek to uncover the truth, doggedly pursuing leads to reveal the plots of devious villains, discover ancient secrets, or unravel other mysteries. Your analytical mind quickly formulates solutions to complicated problems and your honed senses identify even the most obscure clues. Wielding knowledge as a weapon, you study the creatures and ...Multiple Attack Penalty. The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. The second time you use an attack action during your turn, you take a –5 penalty to your check. The third time you attack, and on any subsequent attacks, you take a –10 penalty to ...Spell Attacks. Source Core Rulebook pg. 305 4.0. Some spells require you to succeed at a spell attack roll to affect the target. This is usually because they require you to precisely aim a ray or otherwise make an accurate attack. A spell attack roll is compared to the target’s AC. Spell attack rolls benefit from any bonuses or penalties to ...Wraith Spawn (divine, necromancy) A living humanoid slain by a wraith’s spectral hand Strike rises as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the wraith that killed it. It doesn’t have drain life or wraith spawn and becomes clumsy 2 for as long as it is a wraith spawn.Katapesh is Arabia. Kelesh is Persia. The Lands of the Linnorm Kings are Scandinavia. Lung Wa and its many Successor States are China. Minata is Indonesia and the Philippines. Minkai is Japan and so is Shokuro, with the difference being that Minkai is a bit more fantastic and Shokuro a bit more feudal.Exacting Strike [one-action] Feat 1. Fighter Press. Source Core Rulebook pg. 144 4.0. You make a controlled attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack does not count toward your multiple attack penalty. Press: Ready. Source Secrets of Magic pg. 143 1.1. Cast [one-action] verbal. As you attack a foe, warding magic transforms your momentum into action and lifts your shield. Make a melee Strike. You can then either Raise your Shield if you're wielding one or cast shield if you have the spell. As you attack a foe, warding magic transforms your momentum into ... 13 Shadowing93 • 3 yr. ago But it does eat up an action. That's part of the problem. A whole focus point to add 1 or 2 d6 damage feels like a big let down. You could just attack 2 …Tandem Strike [two-actions] Feat 6. Summoner Tandem. Source Secrets of Magic pg. 70 1.1. Requirements A creature is in your and your eidolon's reach. You and your eidolon each attack, seamlessly targeting the same foe without interfering with each other's movements. Your eidolon makes a melee Strike, and then you make a melee Strike against the ... A Strike is a Strike. Many martial abilities will have Strikes as subordinate actions but things like spell attacks are typically not Strikes. If the creature's ability triggers off of melee Strikes, they must be hit by a normal Strike or an action with a Strike as a subordinate action.Reactions in Encounters. Your reactions let you respond immediately to what’s happening around you. The GM determines whether you can use reactions before your first turn begins, depending on the situation in which the encounter happens. Once your first turn begins, you gain your actions and reaction. You can use 1 reaction per round.Heightened (4th) The spell effect emanates from the touched creature, silencing all sound in or passing through a 10- foot radius and preventing any auditory and sonic effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice ...A, A, A (Attack, attack, attack) is the case where you just make three strikes. TS, A, A is making two attacks and using True Strike on the first one, and A, TS, A is making two attacks and using True Strike on the second. The yellow columns are for turns where you can or will only spend two actions making strikes, and compare just attacking ... Spellstrike [two-actions] Magus. Source Secrets of Magic pg. 37 1.1. Frequency until recharged (see below) You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll.Megaton Strike [two-actions] Feat 4. You activate gears, explosives, and other hidden mechanisms in your innovation to make a powerful attack. You make a Strike, dealing an extra die of weapon damage. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. Snagging Strike [one-action] Feat 1. Fighter. Source Core Rulebook pg. 145 4.0. Archetype Wrestler *. Requirements You have one hand free, and your target is within reach of that …Melee Strikes and Ranged Strikes - Rules - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) SkillSpell Attacks. Source Core Rulebook pg. 305 4.0. Some spells require you to succeed at a spell attack roll to affect the target. This is usually because they require you to precisely aim a ray or otherwise make an accurate attack. A spell attack roll is compared to the target’s AC. Spell attack rolls benefit from any bonuses or penalties to ...Versus typical low level AC of 16. They succeed on 14+, so normally a 30% chance for hit (not crit), 5% crit hit, then with True Strike (RAW) advantage comes into play 65% of the time (when you miss on initial roll), so add 19.5% chance of hitting on second roll, and 3.25% chance of crit from second die.Flensing Slice [one-action] Feat 8. Requirements Your last action was a Double Slice, and both attacks hit the target. When you hit with both attacks with Double Slice, you flense the target, making it bleed and creating a weak spot. The target takes 1d8 persistent bleed damage per weapon damage die of whichever of the weapons you used that has ... As title says. I'm currently thinking about Orc - that persistent bleeding damage from bloody blows sounds very sexy. Also tusks can give some non-hand damage if you carry stuff around. Another alternative would be lizardfolk - the jaws combined with envenomous fangs ( times your level /day is riddiculus ) stacks much damage on top of spellstrike.Ki Strike Feat 1. Monk. Source Core Rulebook pg. 158 4.0. Your study of the flow of mystical energy allows you to harness it into your physical strikes. You gain the ki strike ki spell and a focus pool of 1 Focus Point. The rules for ki spells are summarized in the Key Terms section on the monk class page, and the full rules for focus spells ...13 Shadowing93 • 3 yr. ago But it does eat up an action. That's part of the problem. A whole focus point to add 1 or 2 d6 damage feels like a big let down. You could just attack 2 …Unstable actions use experimental applications of your innovMar 1, 2021 · The relative value of true

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Major Curse: Erastil leaves you unable to have children (or otherwise reproduce or propagate if you do so in a different manner). This curse also affects your livestock, pets, and crops. Unlike many other good deities, Erastil does not send his followers out into the world to fight and crush evil. Eschewing crusades and other ventures that take ...Agile is tempting since Pathfinder 2e’s martial characters often depend on making numerous Strikes in a turn, which leads to a growing Multiple Attack Penalty. However, the Swashbuckler’s reliance on Finishers means that second or third attacks are a rarity so Agile is considerably less appealing than it usually is.Spell 1. You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes 1d4 persistent electricity damage on a ...96 EveryoneKnowsItsLexy • 2 yr. ago Jenos • 2 yr. ago It's useful if your routine is Strike->Strike->Strike. If you replace the second strike with Exacting Strike, then if you miss the second action, the third action only suffers from a single MAP. Its fairly niche usage, so it isn't commonly taken.Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. Since Telekinetic Maneuver makes us use the spell attack roll made with the casting of the spell (which we inferred from the Attack trait), we replace the spell attack roll in Telekinetic Maneuver with our finesse attack roll made in the Spellstrike.AOO if it crits will disrupt the action. Spellstrike is the activity, not the action. There is the difference. Also Spellstrike consists of one subordinate action (Cast a Spell) and one main action (Melee Strike). attack instead. Make a melee Strike with a weapon or unarmed attack. Spell 2. Attack Evocation Force. Source Core Rulebook pg. 377 4.0. Traditions arcane, occult. Cast [two-actions] somatic, verbal. Range 60 feet; Targets 1 creature. With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.Multiple Attack Penalty. The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. The second time you use an attack action during your turn, you take a –5 penalty to your check. The third time you attack, and on any subsequent attacks, you take a –10 penalty to ...Rogue's debilitating strike and stacking. So, I've come to the hive mind to answer a query I couldn't find a solution whilst reading the core rulebook for PF 2e. The rogue's debilitating strike ability can force enemies to become enfeebled 1 for 1 round. If the rogue strike the enemy twice and applies the same debilitation both times, does the ...Focus 1. You focus your ki into magical attacks. Make an unarmed Strike or Flurry of Blows (this doesn't change the limit on using only one flourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time ... Spell 2. Cloaked in illusion, the target becomes invisible. This makes it undetected to all creatures, though the creatures can attempt to find the target, making it hidden to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed. Heightened (4th) The spell lasts 1 minute, but it doesn't end if ...However after playing for almost a year now and seeing how few spell attacks there are, as well as the 15-35% accuracy debuff spell attacks always have relative to their martial weapon attack counterparts, the insidious nature of this spell's identity as a spell slot and action tax becomes obvious. Just another example out of many of pathfinder ...Felling Strike [two-actions] Feat 8. Your attack can ground an airborne foe. Make a Strike. If it hits and deals damage to a flying target, the target falls up to 120 feet. The fall is gradual enough that if it causes the target to hit the ground, the target takes no damage from the fall. If the attack is a critical hit, the target can't Fly ...Retributive Strike. Trigger An enemy damages your ally, and both are within 15 feet of you. You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it. Ranged Reprisal. You can use Retributive Strike with a ...It costs your Reaction. Paladins get the Champion Reaction Retributive Strike. Reactions are a type of Action, but they do not cost your normal Action points, and they don't have to be used on your turn (although you only get 1 per round, plus any bonus Reactions from Feats, which "refresh" at the start of your turn when you gain Actions).Multiple Attack Penalty. The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. The second time you use an attack action during your turn, you take a –5 penalty to your check. The third time you attack, and on any subsequent attacks, you take a –10 penalty to ... Manipulate. You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.Targeted killing through stealth and subterfuge is the expertise of an assassin. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power.Source Advanced Player's Guide pg. 149 2.0. Some archetypes allow other feats beyond ...Felling Strike [two-actions] Feat 8. Your attack can ground an airborne foe. Make a Strike. If it hits and deals damage to a flying target, the target falls up to 120 feet. The fall is gradual enough that if it causes the target to hit the ground, the target takes no damage from the fall. If the attack is a critical hit, the target can't Fly ...A Strike is a Strike. Many martial abilities will have Strikes as subordinate actions but things like spell attacks are typically not Strikes. If the creature's ability triggers off of …Many feats and other actions call upon you to use one of these basic actions or modify them to produce different effects. For example, a more complex action might let you Stride up to double your Speed instead of just up to your Speed, and a large number of activities include a Strike. Aid [reaction] Source Core Rulebook pg. 470 4.0 Using your sharp wits and quick reactions, you take advantage of your opponents’ missteps and strike where it hurts most. You play a dangerous game, seeking thrills and testing your skills, and likely don’t care much for any laws that happen to get in your way. While the path of every rogue is unique and riddled with danger, the one thing ... pathfinder-2e Share Improve this question Follow asked Dec 30, 2022 at 3:53 LessPop_MoreFizz 3,423 3 23 48 2 Just to make sure we confine the results, you're specifically looking for features and options that cause Strikes with Failure effects that cause damage (no spell attacks, no adding a Save component vs bonus damage, no non-damage penalties)?Double Slice [two-actions] Feat 1. Fighter. Source Core Rulebook pg. 144 4.0. Requirements You are wielding two melee weapons, each in a different hand. You lash out at your foe with both weapons. Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target.Skirmish Strike [one-action] Feat 6. * This archetype offers Skirmish Strike at a different level than displayed here. Your feet and weapon move in tandem. Either Step and then Strike, or Strike and then Step.This feat can be used for one or more Archetypes in addition to the listed Classes. When selected this way, the feat is not considered to ... Flensing Slice [one-action] Feat 8. Requirements You